Indoor Ultimate – Basic Rules
Wellington Disc Sports

26 May, 2007

The intention of this guide is to assist indoor ultimate players to identify the basic rules of the game. The guide does not include information on the skills or tactics necessary to play the game.

Rules of the Game

The 2007 WFDF rules generally apply, with amendments to accommodate the indoor game. See WFDF for the rules. The following amendments will be in force. Remember, rule 1 is Spirit of the Game!

Variations on WFDF Rules of Ultimate

Rules in Brief

Before Play

Time Keeping

Field of Play

The Pull

- the point on the sideline where it crossed; or

- the receiving team may call 'brick' or 'middle', in which case, it is put into play at the brick mark.

Stalling

Scoring

Fouls

Marker violations

Picks

Travelling

Injury

Play stops whenever a player is injured. Players on the court need to stay in the same position until a substitute player is found and the disc is called into play by the offence. The opposing team may also make one substitution at the same time.

 


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